Team System
NapMC includes an in-game team feature so small groups can organise themselves without relying on external plugins. Teams are optional and provide shared chat while automatically preventing friendly fire between members.
Creating a Team
Use /team create <name> to start a new team. The player who runs the command becomes the owner. Team names are case
insensitive and must be unique.
A player may only belong to one team at a time. Owners can invite others using /team invite <player>.
Joining and Inviting
/team invite <player>- Send an invitation to another player./team accept- Accept the pending invitation./team deny- Decline your pending invitation./team join <name>- Join an open team directly (if allowed).
Invited players receive a chat message and can accept or deny at any time. A player cannot join a team if they already belong to one.
Managing Your Team
Team owners have several management commands:
/team transfer <player>- Give ownership to another member./team disband- Permanently delete the team.
All members can use the following commands:
/team info- Display the team owner and member list./team chat <message>(or/tc <message>) - Send a private message to online team members./team chat(or/tc) - Toggle team-chat mode on or off./team leave- Leave your current team. Owners must transfer ownership or disband first./team list- Show all existing team names on the server.
Data Persistence
Team membership is saved automatically. Rejoining the server keeps your team intact until it is disbanded.
See also: Alliances