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Team System

NapMC includes an in-game team feature so small groups can organise themselves without relying on external plugins. Teams are optional and provide shared chat while automatically preventing friendly fire between members.

Creating a Team

Use /team create <name> to start a new team. The player who runs the command becomes the owner. Team names are case insensitive and must be unique.

A player may only belong to one team at a time. Owners can invite others using /team invite <player>.

Joining and Inviting

  • /team invite <player> - Send an invitation to another player.
  • /team accept - Accept the pending invitation.
  • /team deny - Decline your pending invitation.
  • /team join <name> - Join an open team directly (if allowed).

Invited players receive a chat message and can accept or deny at any time. A player cannot join a team if they already belong to one.

Managing Your Team

Team owners have several management commands:

  • /team transfer <player> - Give ownership to another member.
  • /team disband - Permanently delete the team.

All members can use the following commands:

  • /team info - Display the team owner and member list.
  • /team chat <message> (or /tc <message>) - Send a private message to online team members.
  • /team chat (or /tc) - Toggle team-chat mode on or off.
  • /team leave - Leave your current team. Owners must transfer ownership or disband first.
  • /team list - Show all existing team names on the server.

Data Persistence

Team membership is saved automatically. Rejoining the server keeps your team intact until it is disbanded.

See also: Alliances